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Can Gogo Learn Lore Spells

Mastering Gogo

Merely a piddling talk about what you should do with Gogo.

Equipment

Gogo SMASH.The best armor Gogo can equip is the ArmorMagus Robe, which stinks. Information technology gives a +v bonus to its Magic Power and +ten% MBlock, to be off-white, but it's pretty lame compared to the tiptop-tier equipment available to other characters. You can buy one in Maranda for 13000 GP. Its other pieces of equipment? It can equip the RodMagus Rod, which is hands down the best selection in this case. As far as Helmets go, try to counter the character's lack of immovability in most cases with more HP; if you have a HelmetRed Cap, Gogo will benefit from it a lot. If not, but go with what provides for the all-time Defence/Magic Defence force (HelmetGenji Helm/HelmetBlackness Cowl). Since it has no elemental resistances whatsoever this way and comes nowhere near pulling off the ShieldForce Shield (a Defense rating of 130? Are you insane?), I suggest a equipping a ShieldThunder Shield. An ShieldAegis Shield is an acceptable substitute, although Gogo will lack anything elemental-related with that prepare-upwards.

As far as Relics get, something to boost Gogo's magical damage output would be fine, and something to help information technology out defensively (RelicGuard Bracelet, RelicPhenomenon Shoes, hell, even RelicProtect Ring) actually helps.

Skills

What skills to requite Gogo? Let'southward face information technology: The thing isn't also hot on the stats. Gogo has the worst Vigor out of the final bunch (worse than Relm), the third-worst Speed, and the second-worst Magic Ability. And so, what take nosotros in the end? A utility character, more often than not.

This makes the Magic skillset excellent for it, as a lot of spells don't depend on your Magic Power to be effective (status spells, instant death spells, reviving spells, etc.). Plus, while Magic attacks tend to lack in pure power when compared to other damaging skillsets (though that statement is fabricated without because the high Magic Ability of a Magic wielder and the OUltima spell altogether), they do feature moves exploiting the four almost mutual weaknesses (Burn down, Ice, Lightning, Holy) with quite a punch. Furthermore, these moves are targetable.

Gogo makes every bit adequate a Thief every bit Locke. It can equip the RelicThief'due south Bracer, and, since but the grapheme's level is used in the Steal hazard, there's no problem in that location.

Gogo will probably never utilize Bushido. Not merely does the game require you to apply a blade with the Bushido power (which ways getting rid of the awesome RodMagus Rod), the ability just isn't all that keen when you have other options.

Tools on Gogo are fairly adequate. However, at present that we tin freely choose between skillsets, ToolsDrill/ToolsChainsaw is simply outclassed by Throw and ToolsAuto Crossbow/ ToolsFlash are outclassed by OGrand Delta and Razor Gale. Multi-target poisoning isn't a big bargain anymore either. What'due south left to talk nearly in Tools? Multi-target unblockable Confuse from the ToolsNoiseblaster, which is dainty plenty. Not a superlative-tier pick in my opinion, but you lot can work with it.

Gogo doesn't brand as cracking a Throw ninja as Shadow, but Throw is just plain awesome. Targetable, very powerful, an option for each chemical element, yous name it. Great for bosses actually, every bit you won't want to waste likewise many resources on single-target damage.

Rages piece of work well with Gogo. The do good doesn't come from raw damage output, as we already take examined how Gau's damage output started to decline a while ago. Instead, the Rage control grants Gogo the elemental resistances and status immunities the frail affair and then desperately needs. With a big enough Rage library and knowledge over it, you can ditch the ShieldThunder Shield for an ShieldAegis Shield and ship him away.

Rush is Gogo'south trump menu when information technology comes to harm. Rush was designed to work well on a character with sub-par Magic Power: Sabin. Gogo has even lower Magic Power than Sabin, simply his equipment tends to favor his Magic Ability. Thus, with the assumed RodMagus Rod/ArmorMagus Robe combo, that's a +12 on Magic Power right there. Phantom Rush hurts a lot, and Razor Gale isn't as well bad.

Lore's multiple status effects from OBad Breath is great, OMighty Guard is great, OWhite Wind isn't directly influenced by Gogo's bad stats (making it nice), and OThousand Delta is pretty darn powerful, pregnant that, while Gogo'due south OGrand Delta is inferior to Strago'south, it will still hurt. Lore is a good option, although y'all'll discover that nigh of the weaker Lores (OAero, OLv. ? Holy, OSeismic sea wave) are worthless with Gogo.

I'1000 non going to discuss Sketch, Slot, or Dance as they're all WoB/early WoR skillsets designed to be outclassed by other means of impairment output (Jump, Magic, GamblerFixed Dice) by this point in the game. They're all bad. Runic, in the terminate, is too situational to warrant discussing hither.

In the end, something like this works:

  1. Mimic
  2. Magic/Rage/Tools
  3. Blitz
  4. Lore

Prepare Blitz for unmarried-target impairment, set Lore for multi-target damage, protection, healing and status ailment setting, and set Magic for pretty much the same purpose, just for the actress options. Keep Mimic for if something cool only happened (Lord's day Flare, something like that).

The pick for how to fill up the third slot depends on what you lot have and what you lot know. If the other political party members know quite a few decent spells, Magic is probably the best one out of the three. If you take a bunch of Rages and know your stuff, Rage is the more than strategic choice. If you lack good spells and never actually bothered with Rages, Tools are a decent fallback option.

Anyway, this is Gogo. Hope you have fun with the androgynous little bugger.

Gogo and Theft

And so, nosotros've just regained access to the Steal command. No more crossing fingers with Shadow trying to use a DirkThief'due south Knife; Gogo tin Steal as ofttimes as it likes, without inflicting damage and with twice as much success equally Shadow ever had thanks to the RelicThief's Bracer information technology can equip. Here's a list of worthwhile Steal opportunities you've missed thus far:

Owzer'due south Mansion:

  • Misty
  • Coeurl Cat
  • Crusher
  • Bract Dancer
  • Caladruis

Daryl'southward Tomb:

  • Malboro

Zone Eater Cave:

  • Covert
  • Kamui
  • Wartpuck
  • Shambling Corpse
  • Baalzephon

Cavern of the Veldt:

  • Twinscythe

Cavern to the Ancient Castle:

  • Enuo

Mt. Zozo:

  • Devil Fist
  • Punisher
  • Glasya Labolas

Ebot's Rock:

  • Hidon

Veldt:

  • Holy Dragon
  • Rafflesia
  • Still Life
  • Nightwalker
  • Tonberries

Overworld:

  • Brachiosaur
  • Tyrannosaur
  • Tumbleweed
  • Leap Frog
  • Lizard
  • Peeper
  • Basilisk
  • Lycaon
  • Land Ray
  • Greater Mantis
  • Purusa
  • Mousse

Of Special Interest

  • The animal suits you can steal in Owzer'south Mansion eventually lead to a ArmorGenji Armor in the Colosseum, which is pretty much the best armor for Locke, Cyan, Edgar, Setzer, and Shadow. The animal suit here that takes the least time to turn into a ArmorGenji Armor is the ArmorMoogle Conform, stolen from a Bract Dancer. You lot tin Control them and/or cast ODischord to increase your chances of success.
  • 4 RelicRibbons are grand, only be sure to bring Control along for Brachiosaur, equally y'all volition dice if you don't. In one case yous've Controlled one, y'all'd better be level 28, as otherwise you'll never be able to Steal, RelicThief's Bracer or not. Yous might want to use OVanish/ODischord to increment your chances of success, since Brachiosaur's level 77 is pretty difficult to overcome. OVanish/ODischord is nonetheless a bug though, so don't feel obligated if you lot think that's cheating.
  • Be sure to have 4 pieces of Imp equipment. The best bet is to steal four HelmetSaucers from Tumbleweeds. Since they'll never utilize magical attacks unless they're lonely, you can set up Clear on your entire party and steal all iv before you lot start to kill them.
  • LanceImpartisans from Greater Mantis. If Shadow with a DirkThief's Knife wasn't working for y'all, you can attempt again now to obtain some of these odd weapons. With a stellar 254 Battle Power, they're awesome fabric to Throw, and they can exist turned into HelmetTrue cat-Ear Hoods (which can in turn go RelicMerit Awards) at the Colosseum. Sugariness!
  • Trying to Steal a RelicFake Mustache from Notwithstanding Life is the simply way to have more than one character with the Control command.
  • Kamui is the source of LanceHoly Lances and KnifeMurakumo, if you don't have plenty of those. Steal until yous've found a KnifeMurasame, and bet it in the Colosseum until you've won the weapon you want.
  • Land Rays are the fabled sources of a rare Megalixir, the detail that restores the entire party's HP and MP back to full in-battle. However, since Land Rays accept inherent Seizure and only 1 HP, y'all'll usually simply have one shot at it. You lot tin counter this past casting OCease and OTedious (OStop kickoff). Since the Stop status halts all other interval-based furnishings, Seizure won't damage Land Ray, allowing y'all to take more Steal attempts. OBoring just prolongs the moment. OSleep doesn't stop Seizure from taking damage, if you were wondering.
  • RelicMuscle Belts are Relics that increment your HP past 50%. They're cracking for those characters that fail to deliver on the defensive side (Sabin and Gogo) in order to increase durability in boxing. Sadly, they're a rare Steal from Glasya Labolas, an enemy that has nothing more than than a Hi-Potion in the common slot. Yous'll merely have to effort a lot, I suppose.

Caves of Narshe: Terminal Fantasy Half-dozen
Version 6
©1997–2022 Josh Alvies (Rangers51)

All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics belongings of Square Enix.

Can Gogo Learn Lore Spells,

Source: https://www.cavesofnarshe.com/ff6/gogo.php

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